AI Insights · Timothy · October 2021
Top 5 Fidget Toys Games in the US in Q3 2021
Discover the performance of the top 5 fidget toys games in the United States during Q3 2021, with data on weekly downloads, revenue, and active users.
In the third quarter of 2021, the top fidget toys games in the United States showcased varied performance metrics, reflecting user engagement and revenue trends. The data comes from Sensor Tower, offering insights into the performance of these popular apps.
Slime it: Slime Game Simulator experienced a steady decline in weekly revenue, starting at around $48K in late June and dropping to approximately $16K by the end of September. Weekly downloads also saw a significant decrease, from 49K in the last week of June to just over 3.6K in the final week of September. Active users reduced from 155K to nearly 70K over the same period.
Antistress - Relaxing games had a modest revenue stream, peaking at $1.4K in early July and declining to about $266 by the end of September. Weekly downloads started strong at 25K in late June but gradually fell to around 7K by the end of the quarter. Active users followed a similar trend, decreasing from 123K to approximately 74K.
Fidget Toys 3D saw fluctuating weekly downloads, with a high of 288K mid-August and a low of 88K in mid-September. Revenue peaked at $757 in mid-August, with no revenue reported in the latter part of September. Active users showed a decrease from 403K in late June to 175K by the end of September.
Antistress - Satisfying Games! maintained a relatively stable revenue, peaking at $242 in mid-July and dropping to $21 by the end of September. Downloads started at 61K in late June, gradually decreasing to around 12K by the end of the quarter. Active users saw a decline from nearly 96K to around 27K.
Fidget Spinner had a relatively low but steady revenue, peaking at $294 in mid-July and dropping to $33 by the end of September. Weekly downloads varied, starting at 1.7K in late June and reaching a high of 3.8K in late July before stabilizing around 2.7K by the end of September. Active users increased from 4.2K to 6.6K over the quarter.
For more detailed insights and data on these applications, visit Sensor Tower.